Virtual Reality
My current interests are focused on technology related to virtual reality, and I am expanding my knowledge on a number of fronts, including: 3d modeling, rigging, texturing, the Unity game engine and HLSL shaders. Below is a short video of one of the worlds I made to test various lighting and rendering techniques. My goal is not to achieve photorealistic results, but high fidelity visuals, which are ideal for virtual reality where what you are able to see is not limited by the resolution of your device's screen.